
Level DESIGNER
HARVEY LAWRENCE
Hi, I’m Harvey Lawrence, a final year Games Design student at the University of Staffordshire, specialising in Level Design. I have a strong passion for crafting realistic, immersive environments that draw players in and enhance the gameplay experience.
My primary tool is Unreal Engine, where I bring my ideas to life through detailed world-building and thoughtful gameplay flow. That said, I’m a quick learner and adaptable as I’ve picked up other engines and tools efficiently when projects have required it.
Whether it’s building atmospheric worlds, designing engaging gameplay spaces, or fine-tuning player progression, I’m always striving to create experiences that feel polished, purposeful, and fun.
MY PORTFOLIO
01
LEVEL DESIGN

Portal 2 Laser Chamber
Portal 2 level focused on lasers.
A custom Portal 2 level consisting of three interconnected test chambers. The goal was to create a learning-driven experience that gradually introduced players to core mechanics, with a strong focus on the laser (thermal discouragement beam) system.
02
Environmental Level Design

03
GAMEPLAY DESIGN
