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Environment Optimisation

Project type

Optimised environment

Date

May 2025

Location

Stoke on Trent

Project type

Level / Environment optimisation

This environment optimisation project focused on enhancing performance and efficiency within a large-scale, high-fidelity environment built in Unreal Engine. The goal was to maintain visual quality while significantly improving runtime performance through a combination of level streaming, Nanite, Foliage optimisation, asset optimisation, and efficient lighting techniques. By carefully profiling and refining scene complexity, the project achieved smoother frame rates and scalability across a range of hardware, making the immersive world both visually impressive and technically robust.

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