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Environment Optimisation
Project type
Optimised environment
Date
May 2025
Location
Stoke on Trent
Project type
Level / Environment optimisation
Link
This environment optimisation project focused on enhancing performance and efficiency within a large-scale, high-fidelity environment built in Unreal Engine. The goal was to maintain visual quality while significantly improving runtime performance through a combination of level streaming, Nanite, Foliage optimisation, asset optimisation, and efficient lighting techniques. By carefully profiling and refining scene complexity, the project achieved smoother frame rates and scalability across a range of hardware, making the immersive world both visually impressive and technically robust.